The Diablo game, designed for mobile and released on PC, is making a ton of money daily, which is staggering (and sad).
We’ve written about how exploitative Diablo Immortal can be with its microtransactions. It’s even got a simulator to show you online how many times you’d have to spend twenty-five dollars to get a single five-star Legendary Gem (which is what you need to upgrade your character in the endgame, end-of-game segment). It’s sad to see that you’d have to pay tens of thousands of dollars to Activision Blizzard and Chinese tech giant NetEase.
According to the website AppMagic, Diablo Immortal has already had over five million downloads from the Google Play Store. Despite its pricing and microtransaction flaws, it still generates a million dollars daily. It seems a lot, but not compared to the opening week: the game generated over 2.4 million dollars at the beginning of June, so the cash flow has already more than halved. (49 million dollars in a month.)
It requires addicts (we can’t call them suckers because they may indeed be addicted, as loot boxes can do that; it’s no coincidence that we wrote yesterday that six Dutch political parties have come up with a bi-partisan proposal to ban them!) who would throw up to 40,000 dollars into the infinite depths of the money bag to max out their character. It was calculated on Reddit. And no, the publisher still shows no signs of lowering the prices. Still, it’s good for them anyway because they’re laughing at the fact that they’re earning the salary and such-and-such extra perks of Activision Blizzard’s management (including the irredeemable CEO Bobby Kotick)…
At some point, this game will suddenly disappear from the internet because it’s inevitable that there won’t be an offline version. And even if that happens, not many people will be interested.
Source: WCCFTech
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