F1 22: Graphical Improvements Almost Insignificant Without Ray Tracing [VIDEO]

Between F1 2021 and F1 22, although the cars have changed (and the physics with them), there’s not much improvement in visuals.


YouTube channel ElAnalistaDeBits has produced the two comparison videos below. If we exclude ray tracing, there are no significant graphical improvements, and the first video suggests that F1 2021 looks a little better than this year’s version, according to the uploader. Is that what it took to switch to DirectX 12 and Windows 10/11 exclusively last year?

The second video makes a different comparison: it’s just F1 22 with ray tracing turned on or off. We also see a small Nvidia DLSS and AMD FRS benchmark. The bottom line here is that F1 22 is good with ray tracing, but you’ll need a solid PC to get it (the minimum system requirement for a graphics card is an Nvidia GeForce RTX 2060 or an AMD Radeon RX 6700 XT, and the recommended one is pretty steeply an RTX 3070 or Radeon RX 6800).

Let’s not forget, though, that the improvement in visuals isn’t such that we’d take a performance hit for it (not to mention the Denuvo DRM, which has been pushed since 2016 and never, ever mentioned on Steam, and you also need an EA account this year), so if you don’t have such a powerful PC (the recommended system requirements suggest an Intel Core i5-9600K or AMD Ryzen 5 2600X processor and 16 GB of memory, at the very least, the minimum won’t get you sixty FPS, that’s almost certain), you’re better off not using RT. For this game, stable performance can save you tens of seconds.

F1 22 hasn’t yet received the exploitative Ultimate Team monetisation this year. Still, even the name change doesn’t bode well for Codemasters and its video game adaptation of the F1 franchise (which this year retains the ridiculous bug where the starting grid delta difference between the driver on pole and second differs by 0.001).

Source: WCCFTech

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