Star Wars Jedi: Survivor’s Plot Gets Darker, But Won’t Go Overboard

The story of Respawn Entertainment’s latest game won’t be darker just because it can do so.

 

Cameron Monaghan spoke to Entertainment Weekly about the single-player title. He played Cal Kestis and explained that Cal’s character development would accompany the darker tone of the story: “I wanted to see what it looked like for Cal as he aged, and what several years of fighting in a desperate situation would look like for the character. How does that change his worldview? How does that change the way he interacts with people? How does it affect his decision-making? These were all questions we started kicking around while we were making the first game, and then to be able to explore a mature story with Cal — one I would say is more challenging, darker.

But something that was always important to me is you don’t want things to be grim for the sake of being grim. I think there’s a difference between something dark and joyless — still, finding the story’s adventure was significant. But then also balancing that with something more challenging and interesting for the character, who will ask some huge questions I think people will be surprised by. Hopefully, we can hit people with a couple of gut punches along the way.

When you get older, some very interesting changes happen to your body. So we sat down with the creative team. We had a little presentation. We brought the projector into the room and explained what might happen. They had a few questions, but ultimately we understood that hair grows in places you might not necessarily expect, and one of those places was Cal’s chin. It was essential to have Cal’s internal journey reflected by his physical appearance. If you have a biological marker, it clues the audience to what is going on internally. But also, we can explore multiple looks with Cal; some of them are really cool,” said Monaghan.

Star Wars Jedi: Survivor will be released on March 17 for PlayStation 5, Xbox Series, and PC.

Source: WCCFTech

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