Moreover, American McGee, the designer of the previous two games, has announced that he is leaving the gaming industry behind.
The previous two Alice games were released in 2000 and 2011. American McGee has been trying to convince the IP owner Electronic Arts for six years to do something again with his Alice: Asylum Patreon project, but the publisher refuses to fund the project (don’t they have enough money from Ultimate Team?) or license the IP to McGee (an incomprehensible decision).
McGee has published a new post on Patreon titled End of the Adventure, after spending the last year working on the pitch documentation (and even made a video for Electronic Arts on the subject in February): “They have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that Alice is an integral part of Electronic Arts’ overall game catalog, and selling or licensing it isn’t something they’re prepared to do now.
For my part, I have also reached an endpoint with Alice and with game production in general. I have no other ideas or energy left to apply to making a new Alice game. Nor do I have any interest in pursuing new game ideas within the context of the current environment for game development. If someone does manage to convince Electronic Arts to make Alice: Asylum, I would like to make clear that, from this point forward, I have no desire to be involved with that or any other Alice-related development,” McGee wrote.
Electronic Arts’ reasoning is nonsense, as the last Alice game was released in 2011. As such, it cannot be considered an essential part of the publisher’s game catalog. For them, it is more important to release the football game EA Sports FC (which has a rather ugly logo) every year because they make a lot of money from it, but you could also include the American equivalent (Madden NFL).
So McGee is out of the games industry, and Alice stays in Wonderland.
Source: PCGamer
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