We learned more about Square Enix’s next significant title at the Tokyo Game Show.
Game Informer interviewed Naoki Hamaguchi (director of Final Fantasy VII Rebirth), Yoshinori Kitase (producer), and Tetsuya Nomura (creative director). According to them, Final Fantasy VII Remake wasn’t big, and compared to that, the next chapter of the remake will be huge, and size-wise, it proves that needing two Blu-ray discs, resulting in more than 150 gigabytes of data. But you don’t have to swap discs like you did with the 1997 PS1 original.
According to Hamaguchi, Final Fantasy VII Rebirth had to be split up like this because they had a big vision, not because they were nostalgic. Square Enix has always planned for a large, detailed world, and there will always be a lot more to this one than what the Final Fantasy VII Remake’s Midgard showed off. If they were cramming everything onto one disc, they would have had to hold back the horses regarding content and ideas. Nomura says the game goes up to the City of the Ancients, originally the end of the first CD. Still, like the Final Fantasy VII Remake, the events of Rebirth don’t follow the original order.
Vincent Valentine will be joining us, but he won’t be playable yet, so he’ll probably only become such a character in the third chapter of the remake. The mini-games will be much more extensive in Gold Saucer. One of them will allow Cloud to line up soldiers in the order he chooses so that they can parade in Junon at Rufus Shinra’s inauguration. If you’ve played through Final Fantasy VII Intergrade (i.e., you’ve completed the Intermission episode on PlayStation 5), you can summon Leviathan and Ramuh earlier.
Final Fantasy VII Rebirth will be released on February 29 for PlayStation 5. It will be coming to PC later, but there’s a good chance Sony has paid for exclusivity this time around. The video below was taken at the Tokyo Game Show, where Game Informer got to try out the game.