The Outer Worlds Almost had a Slightly Horny Ending! [VIDEO]

In a chat with PC Gamer, Carrie Patel, who was the narrative designer on The Outer Worlds, revealed that Obsidian Entertainment had removed a… very mature ending from the game.

 

It’s a story we hadn’t heard before, so what Patel had to say was news to everyone, and he went into explicit detail about what happened in the “not-Fallout”: “I was working on a secret ending to The Outer Worlds with Dan McPhee, who was another narrative designer on the project. Pretty late in development, I wrote the flavor terminal stuff for Chairman Rockwell’s office that you come across in the middle, maybe ⅔ of the game. For all the terminals, we’d have some flavor entries that would say something about the character, the world, just kind of fill things out. We’d been working on this game for a while at that point, and you know, it’s all about capitalism and brands. I remember thinking, “Man, all these corporate guys love their brands so much, what if they were literally horny for it?”

So I wrote this entry on Chairman Rockwell’s terminal, which was locked behind a skill check or two, so you had to work for it. But it was a transcript of his weekly dom session with a Moon Man impersonator. It was a lot of fun to write, because there was all this wordplay, with all this business speak like ‘maximizing growth vectors’ and ‘end-to-end optimization’. There was even a bark for one of the guards where you enter this office. You go through a security checkpoint, and if you walk by him with a Moon Man helmet on – I don’t know if it was ever recorded, but there was a [written] bark at one point where he’s like, “I guess it must be a Thursday.”

I remember talking to Dan because Dan was writing the showdown at the very end of the game. He wrote the Tartarus prison sequence. And I was like, hey, can we do a callback to that? [Because it was still in there at the time. So we looked at it together and came up with the idea that at the end of the game, if you were facing Chairman Rockwell and you were wearing a Moon Man helmet, he would get a little weak in the knees. And if you read this terminal, you could really take control of the situation: “Moon Man doesn’t ask, Charles. Moonman tells.” You could basically persuade him to get into one of the cryopods (“Take the position, Charles), and that’s how you defeat him through dialogue and get him out of the way for the ending you wanted to choose,” Patel said.

That might make you wonder why it was cut from the game. According to Patel, that ending was too close to being too horny, and there were concerns about that. So Obsidian ultimately decided to leave it out of The Outer Worlds. Since then, Baldur’s Gate 3 has done much bolder things, so maybe the now-announced The Outer Worlds 2 will be even bolder to do similar things!

Source: PCGamer

 

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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