Kingdom Come: Deliverance 2: The Weakest Link Held it Back

The game from Warhorse Studios won’t have a high frame rate on consoles, but at least the Czech studio gave advance notice, so it wasn’t revealed weeks before release.

 

Czech website zing.cz covered the Game Access event in Brno. Here, Kingdom Come: Deliverance 2 producer Martin Klima confirmed that the game’s size was held back by the technical limitations of the Xbox Series S. It was mainly the low memory, 10 GB RAM, that kept the game from being as big as it could have been. Since the current generation of consoles has 25% more RAM, the scope has increased by the same proportion. This isn’t the first time we’ve heard that a smaller Xbox is holding developers back…

The producer also confirmed that Kingdom Come: Deliverance 2 will run at 4K resolution at 30 FPS on PlayStation 5 and Xbox Series X. Whether it will be native 4K or upscaled is still unclear. On the Xbox Series S, the resolution will be 1440p, but the medieval first-person action-RPG will still run at 30 frames per second. With no mention of multiple graphics modes, the game will certainly make the processor sweat, which would be perfectly understandable given the genre.

The game is still in development, but it’s already running at over 30 FPS on PC, which sounds promising in terms of optimization, as the first Kingdom Come: Deliverance didn’t run very well on consoles. We’ve already reported that director Daniel Vávra’s machine (AMD Ryzen 7950X3D processor, Nvidia RTX 4080 Super graphics card) is already capable of 80 FPS with Nvidia’s DLSS upscaling technology, so that’s encouraging.

Kingdom Come: Deliverance 2 will be released for PlayStation 5, Xbox Series and PC sometime in 2024. The story will still revolve around Bohemia, which the Hungarian king wants to get.

Source: WCCFTech, Zing

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