Massive Entertainment’s game hasn’t been released in a very polished state, and the studio knows it, so they’re trying to get the latest Star Wars game adaptation up to snuff as soon as possible.
One of the most criticized elements of the game is the Mirogana mission at the beginning. It punishes the player very quickly because there is simply not enough time to react if an enemy notices. So you are immediately told that the mission cannot be completed and you have to start again. This can be really annoying, and when you add in the fact that Star Wars Outlaws is a bit buggy (a bit?), it’s no wonder that Gamesradar had Julian Gerighty (the creative director) and Mathais Karlson (the game’s director) try to explain the situation…
“You’re probably thinking of one of the early missions in Mirogana, which is incredibly punishing. And to me, that’s a flaw, and that’s something we’re going to work on improving. I don’t think it means removing the fail state completely, but I think there are millions of low-hanging fruits where we can make it so much more fun and understandable. We just don’t want it to feel unfair. And today I think it does feel unfair. And believe it or not, that wasn’t our intention. This is more of something that has crept in over the last week or so, and we’re already fixing it for a patch that might come out in 10 days,” Gerighty said.
“We want players to be in that razor’s edge between, ‘Okay, I’m in full stealth, oh shit: They’re about to see me. They’ve seen me, but I can still do something as long as I don’t raise the alarm. I can create local chaos to prevent this from happening. However, if it turns out that that doesn’t work with the current tuning and with enough people, then of course we’ll take that very, very seriously and we’ll consider it,” Karlson said.
Anyway, it’s true that it’s really annoying when there’s no way to fix a problem after a single mistake, and that’s why it can be annoying when a mission is aborted.
Source: WCCFTech, Gamesradar
Leave a Reply