PlayStation 5 Pro: Praised by Hello Games, Yet Missing a Technological Edge! [VIDEO]

One of the developers of No Man’s Sky has a very positive review of the console, which lacks a feature that we’ve seen on the latest Nvidia and AMD graphics cards on PCs.

 

Martin Griffiths, engine programmer for No Man’s Sky, took to Twitter to express his excitement for the half-generation console update: “This beautifully staged screenshot is a fair summary of how I feel tonight. Many of you have noticed that No Man’s Sky is now marked as a PlayStation 5 Pro enhanced title on PlayStation Store – as an engine programmer who has been through every PS iteration since PS1, I’d just like to say that this console absolutely rocks.

I would also like to add that this week I was practically standing in line to order my PlayStation 5 Pro for home – there is something really special about the journey from working on prototype hardware to it becoming a real thing, with the immense intellectual and human effort it takes from thousands of people to ship a console like this with over 50 launch titles.

I’ve never lost the childlike excitement I get when I code on a new dev kit, or the same excitement when the real console arrives at home and you boot up a game you’ve been working on for the first time. The brilliant, serene image I linked to perfectly sums up the launch milestone for everyone at Hello who has worked hard to get to this point – we can breathe a sigh of relief and be proud that our tiny team is part of it,” said Griffiths.

Griffiths had worked on several games (Populous: The Beginning, Dungeon Keeper 2, Quake III Arena, Need for Speed: Shift, Syndicate, Project Cars) before joining Hello Games. No Man’s Sky will be one of 56 games that will support the PlayStation 5 Pro’s capabilities when the console launches, but the studio has not yet said how it will do so. It already runs at 4K/60 FPS on the base PS5 and Xbox Series X. 4K/120 FPS? Better graphics settings? Ray tracing? (That’s not on the PC either.)

The PlayStation 5 Pro does not have AI-powered frame generation technology. Digital Foundry editors discuss this in the video embedded below. They say it’s the result of bad timing: Sony started working on the chip before Nvidia’s DLSS 3 existed. Machine learning hardware doesn’t mean much by itself: it’s just one element of Nvidia’s frame generation technology. Performance wasn’t as important to Sony as image quality, so they upscaled to get better image quality. And if they do need such technology, AMD’s FSR 3 will probably work well with PlayStation Spectral Super Resolution.

The PlayStation 5 Pro will be released on November 7th for $700/€800.

Source: WCCFTech,

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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