While the Finnish studio is serious about the Remedy Connected Universe (i.e. their games all take place in a shared world), they don’t want it to come at the expense of something else.
IGN interviewed Sam Lake, Creative Director at Remedy Entertainment. Remedy has been slow to build this shared universe after Alan Wake 2 and Control, but in the meantime something is still important to the Finns: each game has to be enjoyable in its own right. That’s the problem the MCU (Marvel Cinematic Universe) got into, because you had to watch so many movies to understand everything. And Remedy doesn’t want to make the same mistake, which is a perfectly fair approach.
Lake said this Remedy universe is just getting started, and it’s too early to talk about any kind of endgame: “I love connecting these things. I love deepening it and expanding the lore. It really feels like this kind of opportunity to take these strands that we put in there, expand them, entertain different ideas. It feels really exciting. And the way we look at it is each game has to be enjoyable on its own and stand on its own, but then for our fans, for people who have played other Remedy games, we want to put in a lot of content for them to discover for the ongoing story of the universe,” Lake said.
Control, released more than five years ago, was the first game to feature Remedy’s Connected Universe, and Lake’s statement was backed up by Alan Wake II. It’s possible to enjoy the sequel to Alan Wake’s story without knowing Control (and vice versa), but it might inspire you to try a title and/or IP you haven’t played before to get to know it better. This is a good approach.
By the way, Control is getting a sequel, but there’s also its spin-off, FBC: Firebreak. In it, three players can play an FPS in a co-op adventure.
Source: VG247
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