An alternate history from the recent past, where the Eastern Bloc still thrives and we’re supposedly drilling for oil. Supposedly.
Anoxia Station is a mining management game set in a bleak alternate near-past where a supervolcano eruption has rendered Earth’s surface uninhabitable. Humanity is on the brink of extinction and now relies on Terranauts — miners sent deep into the planet’s deadly depths — to extract the oil necessary for the survival of global infrastructure. It’s the year 1988, and Earth’s condition continues to deteriorate. Your crew is part of an international unit sent to a demilitarized neutral zone. Descending into extreme depths and braving radiation, heat, and shifting rock, they stumble upon an abandoned mining station and discover information about a massive oil deposit that could save what’s left of humanity — but they must find it first.
Your mission is to tear into the Earth’s shadowy underworld and harvest resources to keep your crew — and humankind — alive one more day. Every map is randomized, bringing extreme pressure, heat, radiation, and other incomprehensible threats to each run. Every turn presents new obstacles that demand harsh decisions and precise evaluation. Each wound or fatality is permanent, shrinking your team and threatening to collapse the entire station. Every mined and secured sector brings the team one step closer to the legendary oil deposit. But the deeper you go, the greater the danger — new threats, survival mechanics, and revelations await with every descent.
The end of the world didn’t end conflict. The crew may include personnel from the Soviet Union, USA, GDR, Japan, and other nations, with Cold War tensions still simmering beneath the surface — literally. Every crew member has their own hidden motives and ambitions. The leader and team you select will define your playthrough — especially their secret objectives. As the station delves deeper, the greatest threat may not be what lurks in the dark, but those standing beside you. Keeping them alive is essential. As much as you may hate some of them, losing them could disable entire production lines — potentially dooming the mission itself.
The forbidden depths of Earth are both terrifying and beautiful: crystalline quartz caverns, immense magma lakes, colossal salt caves, and flowing rivers of moon milk, all depicted in a distinct isometric style grounded in real geological phenomena. The soundscape captures the horror of labor in this hostile environment — the roar of shifting rock, the harsh clang of mining and welding, the eerie click of something inhuman, and a scream that somehow feels familiar. No one on the surface can hear it — but what you do down here might still save them.
Yakov Butuzoff’s game launched on Steam on May 8 for €15, with a 10% discount until May 23 (around 5400 HUF). It’s light on system requirements: Windows 10, Intel Core i5-2300 or AMD FX-4300, 8 GB RAM, a DX11-compatible Nvidia GeForce GTX 1050, and 3 GB of free space are sufficient.
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