A video game adaptation of the film series known in Hungarian as Parajelenségek was announced two years ago, but the project has now been canceled. According to the developer, more time was needed, but Paramount refused to agree to an extension.
DarkStone Digital and DreadXP have announced that the survival horror game developed by Brian Clarke, creator of The Mortuary Assistant, will not move forward. Clarke explained the cancellation of Paranormal Activity: Threshold by saying that more time was needed to avoid releasing an unfinished, subpar product. Paramount, the owner behind the films, did not agree to that, which more or less means the room started to smell less like quality control and more like quick business return. Here is Clarke’s statement:
I have a very important announcement everyone. Please have a read. Thank you all for your ongoing support of my work and love for indie games as a whole. 🖤🖤 pic.twitter.com/kmCS3t3BTq
— Brian Clarke ⚰️ (@DSDigitalDev) May 7, 2026
“Hello, indie and horror friends! For a while now, I’ve been hard at work on my next game, Paranormal Activity: Threshold. I cannot thank everyone enough for the wildly positive reception it received at PAX. It’s been a long time since Mortuary Assistant, and I’m thrilled to see people enjoying my work again. Thank you from the bottom of my heart. Your support means the world to me, and it’s the reason I do what I do. That’s why it’s so hard to announce that the development of Paranormal Activity: Threshold has come to a close.
As you know, game development means constant change and challenges, especially for a solo indie developer. It became clear that the game needed more time to be the best it could possibly be. DreadXP supported my request for more time, and together, we asked Paramount for an extension. Sadly, Paramount did not agree to extend development. This left me with two choices: I could rush through development and release a subpar product I wouldn’t be proud of, or we could go our separate ways. I chose the latter.
DreadXP stood by me every step of the way, and we parted amicably with Paramount. It was an honor to be considered for work on an IP that I love so much. This chapter is ending for me, but I’m not going anywhere. I may need a short break, but I’m excited and eager to return to my corner of horror that you have so generously allowed me to occupy. On to the next grave to discover what horrors I may unearth”, Clarke wrote.
It is a classic story of a money-hungry giant versus an enthusiastic fan. Paranormal Activity: Threshold will now enter horror game history not for how frightening it was, but because it was apparently killed before it could receive enough time to become what it was supposed to be.
Source: Gematsu



