Resident Evil Requiem: The New Game Mode Is Here, and More Cut Content Has Come to Light! [VIDEO]

Resident Evil Requiem has received the previously announced Leon Must Die Forever mode, built around the action-driven side of Leon S. Kennedy. Meanwhile, data miners have uncovered more cut mechanics, suggesting Capcom may have planned a far more ambitious and interconnected game.

 

Leon Must Die Forever is an additional game mode unlocked after completing the main story, packed with the nonstop combat action that players know and love from legendary agent Leon S. Kennedy. Players fight through areas previously visited during the game and defeat the final boss, while facing stronger enemy variants, five increasingly difficult ranks, and a race against the clock. Defeating enemies fills an enhancement gauge, unlocking Leon’s mode-specific enhancer abilities. The order and progression of each area, as well as Leon’s enhancer ability options, differ with each run, increasing replayability.

Several additional announcements arrived alongside the release of Leon Must Die Forever. Various bug fixes have been implemented across platforms, and Capcom has added PC support for the DualSense wireless controller’s adaptive triggers, haptic feedback, and motion sensor features. All-new Leon Must Die Forever merchandise, including T-shirts, long-sleeved shirts, sweatshirts, and hoodies, is now available on Amazon. The first-ever Resident Evil amiibo figures, featuring Resident Evil Requiem protagonists Grace Ashcroft and Leon S. Kennedy, will be released on July 30.

It seems that Capcom had to scale back the game’s ambitions at some point during development. In addition to scrapping the second chapter, the development team appears to have removed numerous other features and mechanics, including investigation mechanics and systems that suggested a greater interconnection between the Grace and Leon segments. Data miners recently examined the game’s files and made some very interesting discoveries.

The discovered cut features include a merchant-type character and a weapon customization screen, tutorial materials for murder investigation sequences, Resident Evil 4 Remake-style side missions, a tutorial for repairing a broken-down motorcycle, and a scrapped map feature that would have allowed Leon and Grace to be visible at the same time. According to the data, Leon could also have used Grace’s blood collector to enhance his abilities and craft items, while a seizure mechanic existed for Leon on Professional difficulty.

While information obtained through data mining never provides the full picture, it is easy to see why some of these features were removed. The investigation mechanic would likely have slowed down the pace of Grace’s campaign significantly. The same would probably have been true if Leon had needed to repair his motorcycle, presumably the same one he uses in the final game to reach the Raccoon City Police Department. On the other hand, several discarded mechanics feel like missed opportunities that could have deepened the experience and helped it stand apart from its predecessors. In particular, the map showing both Grace and Leon suggests that a greater interaction between the two campaigns was planned. Since the Rhodes Hill Clinic section already offers tiny glimpses of this, it is interesting to wonder how a fully implemented dual-protagonist approach would have worked across the entire game.

Nevertheless, Resident Evil Requiem remains one of the strongest survival horror games of the current console generation. Now we also know that somewhere deep in its files, the ghost of an even more ambitious, more complex version still lingers.

Resident Evil Requiem

Resident Evil Requiem

Resident Evil Requiem

Resident Evil Requiem

Resident Evil Requiem

Source: Gematsu, WCCFTech

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