The Witcher 4 And Cyberpunk 2 Have Gained A Powerful Ally From One Of The Decade’s Best Medieval RPGs

CD Projekt RED is continuing to strengthen the teams behind its next major RPGs, and it has now brought in a notable name from Kingdom Come: Deliverance II. Zdeněk Glatz, an experienced quest designer and writer from Warhorse Studios, has joined the Polish studio as a senior open-world designer. The only question is whether he will reinforce the world of The Witcher 4 or bring his grounded RPG expertise to Cyberpunk 2.

 

CD Projekt RED is clearly not sitting around and waiting for the next decade of RPG competition to win itself. The Polish studio is preparing on two massive fronts: on one side, there is The Witcher 4; on the other, the sequel to Cyberpunk 2077, which may not be the company’s most immediate flagship project, but is already important enough to justify gathering serious talent around it. When people say that Poland has become one of the epicenters of European game development, this is not just polite industry chatter. CD Projekt RED has now hired another developer from the team behind one of the best medieval RPGs of the decade.

The new arrival is Zdeněk Glatz, a veteran with almost ten years of experience. Glatz began working at Warhorse Studios in 2017 as a designer and writer, contributing to the final stretch of the first Kingdom Come: Deliverance and its initial DLC. His major career step came in 2021, when he joined the Kingdom Come: Deliverance II team as a writer and quest designer, later becoming the lead designer for the game’s DLC. That is not the kind of background where someone simply writes “worked on an RPG” on LinkedIn and leaves it there. The Kingdom Come games work because their quests are not sterile task lists, but situations built from history, social tension, and character-driven conflict. For CD Projekt RED, that kind of experience says quite a lot.

 

CD Projekt Is Bringing Together The Best Of European Development

 

Glatz joined the Polish studio in March as a senior open-world designer, although it is not yet known which project he is working on. He may be reinforcing the nearly 500-person team behind The Witcher 4, but he could also end up on Cyberpunk 2, where open-world structure, quest design, and urban storytelling would all benefit from that kind of expertise. Wherever he lands, his experience fits very neatly into the next era of CD Projekt RED: the studio wants to build RPGs that impress not only through scale and visual presentation, but also through worldbuilding, quest structure, and character dynamics.

Glatz’s move is not an isolated signing either. In recent months, several developers from Warhorse Studios have made the jump to CD Projekt RED. They include Alice Severová, producer of Kingdom Come: Deliverance II, and Karel Kolmann, who worked on the same game as a senior quest designer. The Polish studio already also has veterans from teams such as Larian Studios, BioWare, Blizzard, and even Sandfall Interactive, the creators of Clair Obscur: Expedition 33. This suggests that CD Projekt RED is not simply hiring bodies to fill seats, but deliberately gathering developers who represent some of the strongest strands of European RPG development.

Meanwhile, the team responsible for the Cyberpunk 2077 sequel is also continuing to expand. Details about the project remain scarce, and The Witcher 4 still appears to be the more immediate major objective on the studio’s roadmap, but the simultaneous growth of both teams shows that CD Projekt RED is no longer preparing for just one big bet. The Polish studio wants to define the future of two franchises that have helped shape RPG culture over the last decade. To do that, it needs exactly this type of developer: people who do not merely fill a map with icons, but understand how a quest becomes a situation, a conflict, a decision, and a story players actually remember.

Source: 3DJuegos

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