We are slowly getting to the point where this mod series resembles DOOM. That game also runs on more and more inexplicable things, and now Fallout has received its own completely absurd solution.
The modder known as RPGKing117 has had a busy month. He committed the sacrilege of adding The Elder Scrolls V: Skyrim’s quest markers to the third entry, Morrowind, then pulled off the stunt of squeezing Morrowind into Fallout 4, and now he has returned with another wildly absurd idea: he has made Fallout 1 playable on Fallout 4’s Pip-Boys and various vacuum-tube, monochrome computer terminals. This follow-up mod has not yet been released publicly, but it will presumably become available on RPGKing117’s GitHub and Nexus Mods pages, just like the previous Morrowind project. At the very least, we have a video showing the mod in action.
The Morrowind mod used the Fallout 4 Script Extender and the OpenMW source code port to run the two games simultaneously, allowing Morrowind to appear on Fallout 4’s in-game screens. Script Extender allows the player to launch Morrowind from within Fallout 4 and forward control commands to both games. A custom version of OpenMW streams its framebuffer (that is, the data sent from the GPU to the screen) to Fallout 4’s in-game displays.
As for the differences between the Fallout 1 mod and the Morrowind mod, we will only know the full story once RPGKing117 publishes the whole project on GitHub. There is also an OpenMW-like source code port for Fallout 1, Alex Batalov’s Community Edition, and it is likely that RPGKing117 used that in his own project.
If you want to try this mod, it is worth occasionally checking the modder’s GitHub and Nexus Mods pages. In any case, it is funny to see a game running inside another game, and who knows, there may be a few more extremely absurd solutions in the future. At this rate, we may actually end up with an in-game game that we genuinely thought was impossible…
Source: PCGamer, GitHub, Nexus Mods



