[SOP 2026] No Rest for the Wicked – Version 1.0 Arrives in October, With Xbox Series and Switch 2 Later [VIDEO]

Moon Studios has announced that No Rest for the Wicked will leave Early Access and launch in version 1.0 for PlayStation 5 and PC in October, while Xbox Series X/S and Switch 2 versions will follow later. The full release promises more than 60 hours of new content, a horde mode, a rebuilt class system, endgame challenges, persistent multiplayer, cross-play, and cross-save support.

 

No Rest for the Wicked will close its Early Access chapter in October, at least on PlayStation 5 and PC via Steam. Xbox Series X/S and Switch 2 versions are still planned, but they are not part of that first wave. The game originally entered Early Access on PC on April 18, 2024, and Moon Studios has spent the period since then shaping a project that sits far away from the elegant platforming melancholy of Ori and the Blind Forest and Ori and the Will of the Wisps. This is darker, heavier, more physical material: Pestilence, political collapse, bloodshed, painterly gloom, and an island that keeps pushing back.

Version 1.0 is not being presented as a simple final patch. Moon Studios is promising more than 60 hours of new content, a new horde mode, powerful weapons, bosses, enemies, new areas, and a completely reimagined class system. In other words, the studio is not just placing a finished label on the current build.

The story continues on Isola Sacra, where the player takes the role of a Cerim, a member of a holy order with mysterious powers, tasked with destroying the ancient plague known as the Pestilence. The island is already damaged by political upheaval and death, so the final story arc is not only about fighting monsters. Revenge, power, violence, and collapse are all part of the setting. The full release will add more than 15 hand-crafted regions, secrets, bosses, intricate routes, hand-crafted cinematic scenes, and endgame activities designed for players who want to keep testing their builds after the main arc is done. The rebuilt progression system is also supposed to make two characters using the exact same weapon feel meaningfully different, which could matter more than any single new weapon if the combat loop holds up.

Persistent multiplayer is another major part of the 1.0 pitch. Players will be able to share journeys in private realms where the world continues to keep its identity even when the original creator is offline. Cross-play and cross-save between PC and console are also planned for launch, though the staggered platform rollout means that not every version joins the party on the same day.

Early supporters can receive a Founder’s Pack by buying the PC version before July 10, while PlayStation 5 players can get it by pre-ordering before launch. The pack includes the Spirit Cavern secret hideout, the Sayer’s Vow sword, a custom Founders tag, and access to a Public Beta Test Realm. October will therefore be more than a version-number milestone for No Rest for the Wicked. It is the point where Moon Studios has to prove that the long Early Access period was construction, not drift, and that the final game can stand as a full action RPG rather than a promising foundation still looking for its final shape.

Source: Gematsu

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