System Shock 2: 25th Anniversary Remaster: Now Available on Switch 2

Nightdive Studios’ remaster has finally reached the nearly one-year-old Nintendo Switch 2, although this port took a while to arrive.

 

System Shock 2: 25th Anniversary Remaster from Nightdive Studios brings back the classic first-person shooter/RPG in a modernized and restored form, complete with cross-platform cooperative multiplayer among other features. The year is 2114, and when we wake from cryogenic sleep aboard the FTL starship Von Braun, we have no memory of who we are or where we are, while something has gone terribly wrong. Hybrid mutants and deadly robots roam the corridors, as the screams of the remaining crew echo through the ship’s cold hull. Shodan, a rogue artificial intelligence bent on destroying humanity, has taken control, and it is up to us to stop her.

Explore the damaged corridors of the Von Braun and immerse yourself in its story-rich atmosphere and environments. Move from deck to deck and uncover the horrifying fate of the Von Braun and its crew. The game offers cross-play cooperative multiplayer, three military branches – O.S.A., Marines, or Navy – and the option to experiment with different play styles. It also includes enhanced characters, weapon models and animations, optimized controller support, and quality-of-life improvements.

System Shock 2: 25th Anniversary Remaster first launched for PC on June 26, 2025. The PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and Nintendo Switch ports followed on July 10. The Nintendo Switch 2 port launched yesterday and is available for $18 on the Nintendo eShop. If you already own the Switch version, you can upgrade to it for free. Compared with its predecessor, the Switch 2 port offers higher-resolution models, bonus materials, and cross-play options.

But why did we have to wait almost a year for the Nintendo Switch 2 port? Nintendo is almost certainly being rather stingy with development kits, and Nightdive – which is not exactly known for releasing poor ports or remasters – may simply have had to wait this long before the Japanese company supplied it with devkits.

Source: Gematsu

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