Following Pearl Abyss’s Lead, Game Freak Continues to Refine Beast of Reincarnation!

The studio’s game will follow a similar path to the one taken by Pearl Abyss when it updated Crimson Desert after its release.

 

Beast of Reincarnation, the first major new in-house title in a long time from Game Freak, the developer of the Pokémon series, is now available on PlayStation 5, Xbox Series consoles, and PC. The initial reception has been mixed. Technical performance issues, a very slow start, and mechanics borrowed from other games failed to win over the audience. However, the Japanese developer is not leaving the game in its launch state. Instead, following the example of Crimson Desert, it will introduce ongoing story updates, among other things.

“We take your feedback to heart and are currently planning a series of continuous updates” Game Freak wrote on Twitter, before listing the quality-of-life changes in the first update, which is due to arrive on all platforms in about a week. The official developer update highlights the upcoming fixes, including camera adjustments, increased text size, ongoing improvements to the pacing of the story, changing the default graphics setting for cutscenes from Cinematic to Performance mode, and general bug fixes.

While we support the camera settings and the option to increase text size, we are much more interested in what the improvements to the pacing of the story will entail. We enjoyed the storytelling despite its strong similarities to NieR, and we found the overall pacing to be quite good. We cannot wait to see how the developers refine it, in addition to adding a skip option for all cutscenes, which will likely be included in the upcoming updates given how much fans are requesting it and how odd it is that this option is not currently available for every scene.

Since Pearl Abyss is working to adjust the narrative of Crimson Desert in order to address the game’s biggest flaw, Game Freak and Fictions’ promise to do the same for Beast of Reincarnation suggests that an increasing number of studios are willing to refine narrative elements alongside raw gameplay. Ideally, this would not be necessary, but, as veteran developer Josh Sawyer noted back in June, it is still better than leaving things as they are.

Source: WCCFTech

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