Scott Kester, the art director of Gearbox, told Metro GameCentral that the Overwatch-clone Battleborn (which flopped) played a pivotal role in Borderlands 3’s development.
„Okay, so we made 1 and we made 2 pretty back-to-back. I was on both of those games and we were tired. And we were like, ‘Should we make another one?’ And we didn’t want to, we needed a break. Because if we didn’t have a break I think we wouldn’t have made something as good. By the grace of the beautiful 2K, they allowed us to say, ‘Hey, we want to try this Battleborn thing, we just want to kind of reset our palette, we’re gonna try this thing’. And we did it and… you know, if we didn’t make that game Borderlands 3 wouldn’t be as good as it is now. It made us think about things a little different. I’ve worked on this game for over four years now, it’s been in development for a while. The second I finished Battleborn I essentially started going into this. To us it wasn’t about, ‘Hammer it out, hammer it out! Let’s punch it out, let’s punch it out!’ It was like, ‘Let’s make the right thing. Let’s get it there and then we’ll take our time’,” Kester said.
He also talked about the company’s plans about DLC: „We do plan to support it post-launch but in the same way as we did before, so if that counts as games as a service, I guess… But some of those other games out there don’t have a great endgame, but we believe in the second and the third playthrough. We believe in a thing called Mayhem mode, which drastically tweaks the numbers of things… how hard do you want the game to be as you play through the second and third time? We have guardian ranks that… once you beat the game there’s an entire whole skill system that becomes unlocked after you beat the game. Our endgame is really deep and we want people to keep playing it. We do plan to go into DLC but I think we also kind of tried to put a stake in the ground for making DLC too. We’ve made pretty substantial, meaty DLC and we want to continue doing that. So if that’s games as a service then we will continue to do that, but we didn’t call it that,” Kester added.
Borderlands 3 is out on September 13 on PlayStation 4, Xbox One, and the Epic Games Store on PC.
Source: WCCFTech
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