Star Wars: Squadrons – Ship Classes, Ship Types

By far, Star Wars: Squadrons was the most interesting piece of this year’s EA Play Live 2020 presentation – now let’s see what different ship types will be waiting for us.

EA Motive’s game promises to be the most interesting dogfighting Star Wars title of recent years. Now we’ve also learned a little more about the eight spacecraft types that will be included in the game, which will be available for release on October 2nd.

So let’s see them:

 

  • T-65B X-wing starfighter

 

  • BTL-A4 Y-wing assault starfighter/bomber

 

  • RZ-1 A-wing interceptor

 

  • UT-60D U-wing starfighter/support craft

 

  • TIE/ln starfighter (“TIE fighter”)

 

  • TIE/sa bomber (“TIE bomber”)

 

  • TIE/in interceptor (“TIE interceptor”)

 

  • TIE/rp reaper attack lander (“TIE reaper”)

 

 

There will be a total of 4 ship classes in the game: starfighters, bombers, interceptors and support crafts. The ships of the same faction of the two factions will be completely balanced compared to the enemy ships. The only significant difference is that New Republic ships (X-, Y-, A-, and U-wing ships) will have shields, while TIE fighters, with the exception of the TIE Reaper, will not. To compensate for this, TIE fighters will be somewhat faster, more agile, and stronger in attack, as they will be able to direct energy into engines or lasers.

 

The starfighter class is the most balanced of all. These are actually the space equivalents of fighter jets. They are great for maneuvering, they’re agile, and can withstand shots relatively well, making them adaptable to almost any situation. Still, they don’t stand out with any of their qualities, they’re just ’good’ at everything, so to speak, but they’re not excellent at anything. The iconic X-wing and TIE fighter make up this class of ships.

 

Meanwhile, interceptors have typically been developed to outwit enemy ships. These machines are terribly fast and their laser cannons also scatter their shots at a high rate, dealing much more damage than they can handle, making them especially good for quick hit-and-run strikes. The A-wing and TIE interceptors, loved by fans, make up the ship class.

 

Here we still have the bombers’ class, where there are machines that, well, do bombing… Although these ships move slowly, their casing can withstand a lot of shots, and they themselves can wreak an astonishing amount of damage on enemy lines. They will be needed when you bomb enemy capital ships, but they should not be underestimated when maneuvering: they may not be as graceful and agile as their smaller counterparts, but they will be able to stand their ground during a battle. Because of their strength and durability, they have a place in the front line. The tough Y-wing and the TIE bomber make up this class.

 

Last but not least, here are the supporting crafts. These ships perform resupplying and repairs in Star Wars: Squadrons, but their typical, unique ability is still their ability to build defensive or offensive lines. With their tractor beams, they are able to catch and slow down enemy ships, place mines in their enemy’s path, knocking them out or even blow them up, and place offensive turrets to increase firepower in a particular sector, changing the gameplay for both sides. They may not be that fast either, and they don’t do as much damage, but they are perfect for disabling enemy ships while maintaining their own team’s ships. They are important in any space battle. The reliable U-wing and the TIE Reaper are the two ships in this class.

 

 

Star Wars: Squadrons will be released on October 2, 2020 for PC, PlayStation 4 and Xbox One.

We are looking forward to the new Star Wars game. And you?

Source: WCCFTech

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Praesagus is a Role-Playing enthusiast and a huge fan of most story-driven games. He's also a diehard fan of everything related to Star Wars, Star Trek, or Fallout and likes to divide his free time between his beloved girlfriend and the retro games he loves so much.

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