The PlayStation Portal, released in a very incomprehensible state and looking mostly redundant, is slowly revealing all about its innards.
It’s been over a week since Sony launched the platform (it’s hard to call it that, as it’s nothing more than a DualSense controller with a display that can only be used for remote play…). As it is an open source software, the source code of the operating system for versions 1.00, 1.01 and 2.0.0 has been published by the company “blue”. This will allow modding of the system and give us an idea of what the PlayStation Portal processor is.
On Twitter, @emuonpsp posted that the processor in PlayStation Portal is the Snapdragon 680. This contradicts last week’s hardware teardown video, which suggested a Snapdragon 662 instead. The firmware may have misspelled the component, but based on the memory type, the 680 version seems to be the correct processor, as the hardware has LPDDR4X RAM with a clock speed of 4266 megahertz. This would not be supported by the Snapdragon 662.
The processor is manufactured using TSMC’s 6-nanometre process, so it’s not exactly the latest technology, although Qualcomm has announced this for 2021, so it’s not a prehistoric processor on the PlayStation portal. It’s a 4+4 core solution (2.4GHz Kryo 265 Gold – Cortex-A73 + 1.9GHz Kryo 265 Silver – Cortex-A53), and it should be accompanied by a 1114MHz Adreno 610 GPU, if the Wikipedia table is correct. It may be a unique chip in the machine (no GPU, for example), but it suggests that 2021 technology is lurking in the PlayStation portal.
This would allow games to be run from the cloud (with a PlayStation Plus Extra/Premium subscription), and Sony has openly stated that there is no technological barrier to this on PlayStation Portal. But that’s not how Sony launched the device. We won’t even try to find out.
Source: WCCFTech
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