Remedy Entertainment has revealed CONTROL Resonant for PlayStation 5, Xbox Series, and PC, with a 2026 launch window. The headline is not just that the crisis spills beyond the Oldest House, it’s that Dylan Faden steps into the center of it, deployed by the very agency that kept him locked away. With reality buckling under a cosmic presence, the fight turns into a brutal test of identity, power, and whether a former captive can become the only weapon left.
Remedy Entertainment has announced CONTROL Resonant for PlayStation 5, Xbox Series, and PC (Steam, Epic Games Store). It is set to launch in 2026.
After years spent in confinement under the Federal Bureau of Control, Dylan Faden is pulled out at the worst possible moment. A supernatural emergency is escalating, and the FBC chooses to deploy its former test subject right as a mysterious cosmic entity begins rewriting basic rules of reality.
Dylan’s mission drops him into Manhattan, where multiple threats are already overwhelming the city. The chaotic Hiss is back, the invasive Mold is spreading, and other twisted paranatural dangers are turning familiar streets into hostile territory. As a sequel to the multi-award-winning CONTROL, the game promises broad zones to explore, built around a cityscape that does not stay still, because the catastrophe is actively reshaping it.
To survive, Dylan must learn to use his newly awakened abilities, then push them further. Remedy describes a deep progression system focused on shaping how his powers manifest and grow, with meaningful choices that define how he adapts to emerging threats. At the same time, Dylan is chasing something more personal: the need to rebuild his sense of self, dig deeper into the FBC’s inner workings, and understand how the dangers have spilled out from the Oldest House and into the wider world.
That search also drives him toward his sister, FBC Director Jesse Faden. As the crisis spreads, Dylan is forced to navigate a landscape of uncertainty, where the people and entities he meets have their own agendas, and where trust can be as dangerous as any hostile force. The game frames this as humanity on the brink, with motivations to uncover and horrors to expose across a ravaged Manhattan.
Combat is described as a direct, physical clash against constantly evolving threats. Dylan can use the environment, deploy elemental abilities, and wield the raw force of his shapeshifting melee weapon, the Aberrant. The weapon can shift forms on demand, from the crushing impact of a two-handed hammer to the fast precision of dual-wielded blades, designed to keep pace with whatever the city throws at him next.
Exploration leans into a fractured reality. Multiple Manhattan areas become playable spaces inside an expansive world where an invading cosmic force distorts gravity, defiles natural law, and reorders the environment into something closer to a geophysical nightmare than a recognizable city. Remedy also points to perception-bending locations and a metaphysical space beyond the material world, presented as a reflection of Dylan’s troubled psyche.
Old faces and new encounters are part of the journey, but the core promise is simple: Dylan is no longer just someone the Bureau studied. In CONTROL Resonant, he is the one being aimed at the problem, and the question is what he becomes when power, guilt, and a collapsing reality all demand an answer at the same time.
Source: Gematsu














Leave a Reply