Electronic Arts: The AI In Games Are Horrible… But It Will Change Soon! [VIDEO]

The SEED initiative isn’t looking like a high-brow effort from the EA Play event anymore.

Patrick Söderlund has given an interview to EDGE, which will publish it in its October, #310 issue, but WCCFTech already quoted his opinion about the present and the future of artificial intelligence:

„I said in my remarks during EA Play 2017 that we will see more change in the industry in the next five years than we have seen in the past 45. For sure. If you’re cynical you can look at the past 45 and say, with maybe the exception of online multiplayer, there hasn’t been that much innovation. If we are allowed to be cynical for a second, yes, visual fidelity has improved dramatically. Audio and all those things have become a lot better. But a game from 1982, Super Mario Bros, is still a viable game today. Fast forward 35 years into the future and, as a game maker, as a creator, I’m not sure how I feel about it. No disrespect towards Mario at all – that was the game that made me want to go into videogames – but I just believe that we have to challenge ourselves, and the status quo, quite a bit more, and start looking into overarching technologies that are having a significant impact on the outer world.

AI, deep learning, neural networks, machine learning… the impact those are now having on our daily lives, anything from autonomous driving cars to medicine to diagnostics. Today, artificial intelligence is about 100 times better at diagnosing breast cancer than a doctor is looking at X-Rays. What will this mean for our industry? AI in games, in general, is horrible. As designers, we always try and mask how poor the AI is by having these scripted moments; it’s artificial intelligence in its simplest form. That’s not OK.

For us to have something that learns, that can understand what you’re doing and can counter it, that can mimic a human player – that’s going to be possible in a very short period. That’s exciting to me. If we couple that with the capability for rendering…We have an initiative in SEED which is virtual humans. The first step is just to make it appear human, render it and make sure we get the right expressions and animations and feelings out of it.

But the second layer is an interactive virtual human. That then becomes scary – but in a cool way, right? Those are the things that we are right now experimenting with. AR, VR, deep learning, machine learning, artificial intelligence, virtual humans…If you combine all these things, and on top of that you have an online element and a social layer, that is training people how to interact with each other. This is where the industry is going. Combine all these things into something, and we will create something truly different from what we have today. That’s what interests me.”

The Electronic Arts arm with the futuristic technology research now seems to make some sense. The trailer shown at EA Play now has a meaning: they showed the visuals. The first layer. That’s already top-notch, but now comes the hard part for Söderlund and his initiative…

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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