Middle-Earth: Shadow Of War: Xbox One X-Tweaked [VIDEO]

Monolith has tweaked the game’s engine to use the most power of the Xbox One X.

GamesIndustry interviewed Matt Allen, the technical art director of Middle-Earth: Shadow of War. He said that the team only needed one day to make it run on the Project Scorpio devkits.

„From a content standpoint, it didn’t take long to get it working. From an engineering standpoint, because it shares a lot of DNA with Windows 10 – and we are already running on Windows 10 – it took our engineering director about a day to get it running on the original Scorpio kits. It wasn’t perfect; there were edge cases, so it involved a bit of tinkering, but it was not a lot of extra work. The extra work comes in with the extra stuff you can do, like HDR. HDR is a color space that is sort-of new to games, and a lot of games are using physically-based rendering. We developed PBR in a standard color range, but when you get into HDR the color range gets all wonky because there is so much more… so there was about a month of iteration trying to get the lighting correct.” After that, he praised how Shadow of War looks in 4K resolution and with HDR.

Middle-Earth: Shadow of War, which will launch on October 10 on PlayStation 4, Xbox One, and PC, has a new trailer, which introduces the Marauder tribe.

Spread the love
Avatar photo
Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

theGeek TV