Slowly, but steadily, a function returns that quickly disappeared after this World War II FPS launched.
After Destiny, this game also gives a community space a try. Headquarters is supposed to host up to forty-eight players, but due to connectivity issues, it didn’t work as it was supposed to, which forced Sledgehammer to shut it down just a few days after the game’s November 3 launch, which meant that you were all alone in Headquarters by default.
CharlieIntek wrote on Twitter that they noticed the temporary status of making Headquarters solo seems to be slowly over, as they found themselves in an entirely packed community space, which should help the supply drops (loot boxes…) being opened without technical difficulties in this year’s Call of Duty.
When will there be an AAA game on the market that doesn’t have its multiplayer segment being riddled with problems at launch?
Source: Twitter
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