Kursk: The Russian Submarine Catastrophe’s Game Adaptation Gets A Ton Of New Info

We might not have heard about Kursk since 2015 – it was about time we did!

Polish developer Jujubee first talked about Kursk back in 2015, which now has a ton of new details revealed on the developers’ blog. The game’s short description caught our eyes: Kursk wants to be „the first fully-fledged adventure-documentary game in history.”

The game will be a first-person perspective sandbox, where the ship’s exploration, as well as finding the secrets via several gameplay mechanics will be our goals. We’ll also find some new ideas throughout the ~10-hour story, as the catastrophy’s circumstances are still not fully explained. Perhaps this is the reason why we will control a spy who wants to collect information of the Shkval supercavitating torpedoes, which, apparently, were „of interest to all major intelligence services in the world at the time.”

We’ll mostly spend our time on the Kursk submarine, but we’ll also find ourselves in Moscow and Vidyayevo, too. The developers aimed for realism, as well as making players feel part of the submarine crew. There will be moral decisions, which will result in one of several endings. Interesting, but they also talked about DLCs already…

The first DLC, Kengir, will tell us the story of a prisoner escaping from the Kengir labor camp in 1954, while the second one will bring Kursk VR-support. The game, using the Unity engine, will launch this year on PC.

Source: Jujubee

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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