Darksiders III: The Story Won’t Be Too Important

David Adams, the co-founder of Darksiders III‘s developer Gunfire Games (and who also was the general manager of Vigil Games, the first two titles’ devs), claims that we don’t have to worry about too much story.

An interview with Adams will be in the September issue of the Official PlayStation Magazine, but WCCFTech already quoted it. In short, he confirmed that the gameplay would be in focus. „Darksiders is and has always been a video game. There’s still cool cutscenes, and we have scenes around all of the Sins, and cool key story moments, but you’re not being bombarded by the story – you’re running around fighting stuff and solving puzzles. That was a purposeful decision.

When Darksiders II came out people were like, ‘What’s all this RPG crap doing in my Darksiders game?’ You’ve got to take some risks or else the games become stale. However, you’ve got to walk the line between risk and not wholly betraying what makes the franchise what it is,” Adams said.

He also talked about a gameplay mechanic – the world will level up with you: „Take them at your pace. Every time you kill a Sin it levels the world up; your power curve begins to grow away from the world, then you kill a Sin, and it resets to match you.” So we won’t be OP.

Darksiders III, which will be at Gamescom, will launch on November 27 on PlayStation 4, Xbox One, and PC.

Source: WCCFTech

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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