Cyberpunk 2077: From New Neighbouring Areas To Politics (Again)

Mike Pondsmith, the creator of Cyberpunk 2020 table-top RPG, had the chance to experience more regions than what Cyberpunk 2077 revealed of itself behind closed doors at E3 to the lucky attendees.

Pondsmith told Polygon what he experienced: „I got to wander through a lot more than was shown at E3, The sequences where you’re going down to the Ripperdoc and all that. There are entire neighbourhood areas in there where you can walk around, and you can listen to people’s gossip. Because it’s in first-person, what I love is you get that stuff peripherally. You could be crossing to go down the street to get something and hear somebody say something [behind you], and you have to turn and figure out who said it in a crowd and where. You don’t have complete situational awareness, which makes it a far more powerful experience.”

He also had a few thoughts about the combat: „You stop doing your gameplay on a strategic level. You have to do it on a tactical, immediate level because you don’t know everything. When you’re in third-person, you can look and see the entire battlefield. When I’m in [first-person], I’m in it. Stuff that happens around me is coming to me at the speed it would naturally.” He dived into the political subject again as well: „Technology enables rebellion. It allows for change. It enables people who are on the bottom of the heap to go up against the people on the top of the heap. […] Since the time of the Egyptians there were guys on top and guys on the bottom, and that is always the story. It’s just what people do. There’s always new people fighting, and it usually ends in a bloody revolution about every 40 years.

Morality is cyberpunk. I bring it down to the same guidance that I’ve given about how you write a good Cyberpunk 2020 adventure, which is, ‘It’s personal.’ Everybody has an internal morality where they will or will not [go against] what they believe. […] Every excellent cyberpunk story is about the personal morality of the people involved. Sometimes it isn’t saving the world — it’s about saving yourself and the things and people you care about, which makes it both intensely political and intensely personal.”

Cyberpunk 2077 has no release date, and it is allegedly in development or PlayStation 4, Xbox One, and PC.

Source: WCCFTech

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