Adrian Ciszewski, the chief creative officer of Techland, thinks if a game has RPG elements, that could create a better connection between the player and the game.
Ciszewski talked about this subject to GamesIndustry where he explained why they decided to „RPG-ify” Dying Light 2: „There’s a better connection between the player and the game if it’s part RPG. It makes it better to express yourself; you can do something with your character or avatar. Choices and consequences are just an example of RPG mechanics that gives you the feeling that it’s your hero, your character. But it’s still an action game. That’s the crucial thing. Choices and consequences are always connected with RPGs, especially hardcore ones. But our vision for choices and consequences is different. We’re creating a sandbox experience on the gameplay side – there are systems, rules, limitations, things like that. Players understand they’re able to combine these things to create their own [experience], and we thought maybe it could work the same way on the story side. We’re thinking about choices and consequences as gameplay, as a narrative sandbox – not just picking a dialogue choice in a cutscene and branching the story.”
Ciszewski also thinks the level gating won’t be much of an issue altogether in Dying Light 2, as Techland designed the games’ zones differently: „It’s not like a linear approach from level 1 to level 10 – sometimes close to a level 10 location there is a level 1 chunk, for example. It’s a randomly populated thing, and it’s related to enemies.
So in one part of the city, for example, there might be a lot of zombies – even during the day – because there are no people. But if you make people interested in this location, there won’t be as many zombies so the difficulty level will drop. It’s up to you, as you have the tools to manipulate these things. There’s no way for us to create this linear approach because you as the player can shape it.”
Dying Light 2, which has ex-The Witcher 3 CD Projekt RED developers, as well as Chris Avellone (who works as the narrative designer, with games such as Fallout 2, Planescape: Torment, Icewind Dale, Neverwinter Nights 2, and many more under his belt…), is planned to launch next year on PlayStation 4, Xbox One, and PC.
Source: WCCFTech
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