CD Projekt RED‘s Cyberpunk 2077 will not use procedural generation, something that we have seen in No Man’s Sky before.
Maciej Pietras, Cyberpunk 2077‘s lead cinematic animator, has given a lengthy interview to JeuxActu, where he talked about a near-impossible comparison to The Witcher 3 when it comes to the size of the open world: „Measuring the size of the open world of Cyberpunk 2077 is difficult. To compare it to The Witcher 3, let’s say that the world of the latter was very vast in its length. It was an open world made of very large natural landscapes. Going from point A to point B took a lot of time, because you were riding, but also because it was a game that stretched horizontally. The world of Cyberpunk 2077 is above all a vertical world, with buildings everywhere, and in this, it is difficult for us to establish a metric comparison. In the demo, you saw the main character waking up in his apartment, looking out his window and seeing a living world. To go out, take the elevator, you can see that there are several floors in a building. The game will allow you to enter many buildings, knowing that everything was done by hand because we believe that quality comes first through manual creation, nothing is procedural in our world. It is in this that the city of Night City will be vast to go, thanks to this verticality. The whole game will take place in the city of Night City. It’s a huge metropolis that you can explore. Regarding animals, you will find cats and dogs, but that will be all.”
Cyberpunk 2077 has no release date yet; it’s in development for PlayStation 4, Xbox One, and PC.
Source: WCCFTech
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