After the Souls games and Bloodborne, FromSoftware is indeed changing.
Yasuhiro Kitao, FromSoftware‘s marketing/communications manager, told GameInformer about this change: „We’re trying to tell more of a drama, if you will, of these characters.” Indeed: our character will now have a name, and a background story.
Sekiro: Shadows Die Twice‘s story will be about the changing relationship between the Young Lord and The Wolf – we will control the latter character. Both characters will be attacked at the beginning of the game. The former will be kidnapped, and the latter will lose an arm (which is why we have a prosthetic arm). The Wolf will speak to the characters he meets on his journey, and he will have his feelings, thoughts. However, similarly to the Souls games, some characters and bosses will be fragmented, allowing theorising about them.
Sekiro: Shadows Die Twice, which will allow us to pause it, will not have an online multiplayer (but a central hub instead), and it will launch on March 22 on PlayStation 4, Xbox One, and PC.