BioWare‘s game is hard to defend by now.
On Reddit, there’s a topic about how someone compared the damage output and the number of hits to kill a basic Scar trooper with a level 45 Masterwork rifle and a level 1 starter Defender gun. It turns out that you need MORE HITS to kill the enemy with the lvl45 weapon, even though it damages more (1180, 6 hits to kill) than the lvl1 one (286, but only 4 hits!).
This is becoming a joke! No wonder that Brenon Holmes, the technical design director, has responded: „We’ll need to investigate this, scaling systems are supposed to allow low-level players to play with high-level players to be effective against high-level enemies. This is not intended, something ain’t right there.” Andrew Johnson, BioWare‘s community manager, has also chimed in: „I have confirmed with the team that this is, in fact, a bug related specifically to the default items on a loadout in combination with the higher level gear you have equipped. It’s not functioning as intended and the team is working on it for an upcoming fix.” No comment. This fix will be in the March 12 patch.
Ben Irving, the lead producer, is defending the game about how it lacked features from the final version of Anthem: „The short answer is that the cost of transparency is things change. We did our best to be transparent on the journey to going live but with that, we knew things would be different in some situations. Sometimes people would be happy and sometimes they would be upset. It’s the cost of transparency.
Game development is full of change. There are a million reasons why you set out with an idea and it evolves over time. This is common in every game. We shared as much as we could. Some things change. So the cost of transparency is that some things we said become not true, not because someone was dishonest but because it changed over the course of development.”
Anthem didn’t have a lot of positive news this week, now did it?
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