Call of Duty: Modern Warfare Will Question Our Morality

This might be the reason why Infinity Ward went as far as hiring two ex-Naughty Dog employees.

The two people who will work on the single-player part of Call of Duty: Modern Warfare (as there will be a story mode, unlike in Black Ops IIII, which dropped it in favour of Blackout, the battle royale mode) are none other than Taylor Kurosaki (who previously worked on all Uncharted games) and Jacob Minkoff (the lead designer of Uncharted 3 and The Last of Us). Kurosaki is the narrative designer, while Minkoff is the campaign’s gameplay designer in this year’s CoD game. They were interviewed by the Official PlayStation Magazine, and WCCFTech took a few quotes from it.

„What does Modern Warfare mean in 2019? It means the battlefield is blurrier than ever. It means enemies don’t wear uniforms, it means that collateral damage is a real part of the equation. People having to make split-second life-or-death decisions,” Kurosaki said. „If we’re going to tell a story about characters finding their line and being pushed past [it], feeling like things are morally grey and they’re uncomfortable with it, then we need to make the player, in gameplay, feel uncomfortable. We’re going to make you question your own morality as a player,” Minkoff added.

Infinity Ward pushed towards authenticity as well: „We had Navy SEALs come into our office. with plastic toy guns showing us how they would clear a stairwell, how they would gain entry into a door,” Kurosaki said.

Call of Duty: Modern Warfare, which will have no ordinary season pass, but will offer cross-play, will launch on October 25 on PlayStation 4, Xbox One, and PC. We’ll see if it impacts us more than 2009’s Modern Warfare 2 or 2012’s Spec Ops: The Line…

Source: WCCFTech

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