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Dying Light’s Success Restored Techland’s Confidence

After Dead Island, the Polish developers needed Dying Light to be successful to believe in themselves. It happened, and let’s hope that we will see its results in the sequel as well, which has been in development for a while.

OnlySP was able to check out Dying Light 2 in action behind closed doors, and Techland also spent time to answer some questions from the participants as well. Thus, they revealed what they had on their mind when they were developing Dying Light 2:

„From the first game, what we got was confidence to believe in our ideas. Before the release of the first one, we were really, really nervous to see how the game would be received. We tried to do a couple of different things: we had open-world parkour, which basically allows you to climb anything and anywhere; there was the focus on melee combat. These were new ideas back then, so we didn’t know how it would be received by the community, but because the reception was so warm—it was a business success, it was a critical success—we got confidence to follow our own ideas and our own instincts,” Techland said.

They are not alone: probably many of you in some creative work environments have tried to complete your task in an unconventional, unique manner. (Of course, the leadership’s response also matters, but that’s an entirely different story for another day.) So we can understand what Techland has felt.

Dying Light 2 has been delayed from late 2019 around E3 to the Spring of 2020. The open-world survival horror, parkour game will be available on PlayStation 4, Xbox One, and PC, and – as we wrote about it before – Techland is planning to support this game for several years.

Source: OnlySP

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