InXile Entertainment is part of Xbox Game Studios, and Wasteland 3, which has been in development for a while (effectively following the first two Fallout games’ style) will be better, thanks to Microsoft’s involvement.
WCCFTech interviewed Brian Fargo and Tim Campbell, two key people of inXile – Fargo is its founder -, and they shared a few thoughts about their involvement with Microsoft. „I can say on the team level, the development side, we’re ecstatic for the partnership with Microsoft, we are absolutely making the game [Wasteland 3] that we want to make and we’re making it better than we would have been able to by ourselves,” Campbell said. „Yeah, I think we’re fortunate because Microsoft trusts us. I think that’s always a concern when companies get bought, that’s what they think. There’s a natural sense of ‘There goes the company now’. But really, they’re like, we trust you. I mean, even when I start talking about what we want to do in the future, beyond that, I start describing in detail and they go ‘We trust him’,” Fargo added. He was also asked if he talked with Tim Schafer (head of Double Fine, also recently acquired by Microsoft – their next game, Psychonauts 2, has just been delayed to 2020) recently: „I haven’t talked to him since February. Yeah, I knew what was happening. He did talk to me about the experience and what was it like. So indeed, he did.”
Fargo also explained the strong collaboration between the first-party Xbox studios, too: „We’re sharing with all the studios. I mean, we talked to the guys at The Coalition. If we’re doing something that involves shooting, we’ll pick up the phone and talk to them. If we want to do anything with water, you know, we’ll talk to the guys doing Sea of Thieves and go ‘Hey, just tell us about your water technology’. So that’s what’s great. I mean, everybody’s like ‘Kumbaya’, everybody is sharing everything that they’re up to, we’re in constant communication, and we all want to help each other with our craft.”
Wasteland 3 is out in Spring 2020 on PlayStation 4, Xbox One, and PC (the development started as multiplatform, and Microsoft lets them finish it as such).