V1 Interactive‘s first game, Disintegration, is being worked on by Marcus Lehto, the creator of Halo – it was initially meant to be a spiritual successor of Myth, a real-time tactics game made by Bungie.
„[…] it quickly took a very, very different path. We wanted to try introducing a first-person shooter mechanic into this universe, and see what we could do to invent, essentially, gameplay mechanics that no-one else is doing right now,” Lehto told the EDGE magazine, from which WCCFTech took some quotes. „We try to keep the mechanics as simple as possible for directing them to locations or targeting specific units. We wanted to limit the amount of micromanaging you’re going to do because you also have to play a shooter at the same time,” Lehto added. So they didn’t want us to keep selecting two or three units to tell them what to do.
When we pitched to Private Division, we knew we were building a game with a smaller form factor. We were saying four to six hours. Well, now we have 13 missions, and probably a minimum ten- to 12-hour campaign for your average player. The multiplayer side of things has grown considerably too. The game has grown in scope, and some of that’s just because we can’t help ourselves: we love making this game. But we also understand that to make a satisfying experience, to tell the story we want to tell, and to deliver on the multiplayer side, we need to give the player enough breadth and depth to make it worthwhile in the first place,” Lehto added.
In Disintegration, a lot of people escaped to a „robotic chassis” from a worldwide pandemic, which triggered a civil war between normal and „integrated” humans (the protagonists belong to the latter category – this ragtag group rebelled for a certain reason): „All these characters want, ultimately, to become human again. That’s the carrot hanging out on the end of the stick – but they’re not sure that carrot exists. They’re working hard to find their loved ones that might still be alive; they want to find and secure what’s left of humanity. They’re not like this tight-knit group of Navy SEALs. They’re journalists, they’re teachers, they’re metal-shop workers and cops. They have different agendas, political agendas and cultural upbringings. They don’t all get along great with each other. But they’re survivors, and they’re out there to help in the fight,” Lehto said.
Disintegration has no release date yet.
Source: WCCFTech
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