Double Fine Presents, which started in 2014, will likely no longer happen, as at this year’s E3, Microsoft announced that Tim Schafer-led Double Fine is now part of the Xbox Game Studios.
„How Double Fine Presents will evolve is kind of an unknown. It doesn’t make sense to do exactly the kind of publishing stuff if we can’t do it– like if the platforms are limited. From a business sense, I don’t know if it structurally makes sense to have a publisher within [another publisher]. It’s a complicated issue. If you go back to why Double Fine Presents existed, a lot of it came about because there are so many games and it’s really hard for any individual game now to get a lot of attention for itself. We’ve been through a lot of deals, see how they happen, how platform-holders operate, how the press works — all these different things that maybe a first-time indie dev doesn’t know about. We thought we could help them with that and also kind of pick our favourite games and give them more exposure.
We can also still do things like Day of the Devs which is another part of company that helps elevate 70 or 80 games, and we let people come meet those developers and play those games, and it’s free to the public. It’s a great way to approach that same mission, and we can still do that without officially putting our name on it and taking a share of the revenue. We don’t have to do that anymore,” Tim Schafer, the head of Double Fine, told Destructoid.
Double Fine lives on, though, but not as a publisher – their next game, Psychonauts 2, which was recently delayed from its 2019 window, will arrive in 2020 on PlayStation 4, Xbox One, PC, Mac, and Linux (as its development began before the Microsoft acquisition).