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PlayStation 5, Xbox Project Scarlett: A Different Approach To Ray tracing

The two next-gen consoles will have the biggest computing jump as well so far.

The PlayStation 5 and the Xbox Project Scarlett (neither consoles have official names as of now) have both been confirmed to include real-time ray tracing. We can now add what Gizmodo reports – a leaker told the website that Sony‘s and Microsoft‘s next-gen console will use a different approach and different technology to make it possible. The anonymous source also hinted at the techniques, but the site didn’t reveal further details. Also, this console generation change will have the biggest computing performance jump so far. That sounds good on paper, but in practice, we have yet to see how much that matters.

Also, if you dislike cameras, prepare to be disappointed: both the PlayStation 5 and the Xbox Project Scarlett will have one. The latter console will have a better one, as its dev kit has one with 4K resolution and 2ms of lag. There’s also talks about a Snapchat-like demo with lighting changes. The cameras might be useful because of virtual reality, and since we have heard a few things of the next-gen PlayStation VR, it might be possible that no extra hardware will be required for VR. (In return, the price might be hefty, and not just because of the trade war between the United States and China.)

One more thing about the PlayStation 5: „Sony has filed a new patent for an AI-powered voice assistant called PlayStation Assist. You can input a query and then the game will dynamically respond. E.g. Ask for the nearest health pack > The game marks it on your map,” Daniel Ahmad, a senior analyst at Niko Partners, wrote on Twitter.

Both the PlayStation 5 and the Xbox Project Scarlett will launch late 2020.

Source: WCCFTech, WCCFTech

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