Sony trusts the VR adaptation of Iron Man so much that it will be available in multiple formats. (Could it be the first time for a VR game?)
„With my colleagues at Camouflaj, we’ve spent the past three years creating the ultimate Iron Man game for PlayStation VR. From day one, we’ve had our work cut out for us: not only do we need to deliver incredible Super Hero action and flying in VR, but we had to pair that with a heartfelt, original story about Tony Stark.
With Marvel’s Iron Man VR, we approached our big story moments with humour, heart, and suspense—attributes that map perfectly with Tony Stark. Given the fact that the game is built from the ground up for VR, we doubled down on the storytelling strengths of virtual reality. This means putting the player in the shoes of Tony Stark—literally—as players embody Tony, interact with the world, choose some dialogue beats, and live his life in and out of the armour. Lastly, we sought to leverage the sense of presence in VR by populating the game with iconic Marvel characters to interact with.
Crafting a story that can only be told in VR requires heavy iteration. Central to that process was teaming up with the creative director of Marvel Games, Bill Rosemann, who encouraged us to think big and differently about the game’s narrative, and provided terrific guidance for how to fashion an authentic Tony Stark experience. More recently, we’ve also paired with famed Marvel writer Christos Gage to help with some additional writing and sprinkling in some fun “Marvel-ness” into the script!
The story has gone through many iterations, yet early on, we landed on the idea that hacker villain Ghost should be Marvel’s Iron Man VR’s headlining antagonist. Ghost is an all-time classic Iron Man super Villain, starting from the character’s first appearance in Iron Man #219, this formidable adversary continues to challenge Iron Man throughout multiple arcs, such as Inevitable and Unholy Ghost. In our game, Ghost is a great foil for Tony Stark—she not only holds a grudge against our hero but holds a mirror up to him. As a witness to the damage caused by Stark-made weapons years earlier, Ghost’s fight against Iron Man is both ideological and personal. Because of Ghost, our complex and fascinating hero must reconcile his troubled past, both on and off the battlefield…”, Brendan Murphy, the lead writer at Camouflaj, wrote on the PlayStation Blog.
Marvel’s Iron Man VR’s release date was announced at the New York Comic-Con, but before that, let’s see the different editions of the game. The standard edition will cost 40 dollars/euro both physically and digitally. The Digital Deluxe version will cost 10 more, and it will also include four Deluxe Edition Deco Armors (Golden Avenger, Black Centurion, Sun Stinger, and Stealth Armor), 12 Research Points (gained by analyzing combat data from Iron Man’s performance in the field) to develop new technology (weapons and augments) for the Impulse Suit, the soundtrack and a PlayStation 4 theme. The pre-order bonuses will include four Custom Armor Decos (Origin Armor, Vintage Armor, Silver Centurion Armor, and Ultraviolet Armor), and a dynamic PlayStation 4 theme. Comic fans can also enjoy a month of free Marvel Unlimited to access a lot of comics digitally.
Marvel’s Iron Man VR will be out on February 28, exclusively on PlayStation VR.
Source: PlayStation Blog
Please support our page theGeek.games on Patreon, so we can continue to write you the latest gaming, movie and tech news and reviews as an independent magazine.
Become a Patron!