PS5 will be released in late 2020, check out the details!

Sony confirms what we already imagined in name and launch window, but gives unpublished details about its new generation.

The Japanese company Sony has made public what we all expected, and that is that its new game console will go on sale at the end of the next year 2020. So, PlayStation 5 will be available on time before the end of next year and It also confirms the numbered name that everyone expected for the machine.

One of the main strengths of the machine will be, apart from its SSD hard drive, to offer support for ray-tracing technology. “Of course, there is a ray-tracing acceleration in the hardware of the console’s graphics card,” Mark Cerny confirmed in an interview with the Wired portal, thus wanting to resolve any doubts that may remain in this regard.

Of course, on PS5 the installation of video games will be mandatory, although there is some change in the way of treating them. “Instead of using them as if they were large blocks of data, what we do with the new machine is to offer access to the data in a finer and more detailed way,” continued the console designer.

Likewise, they are also obsessed with immediacy for, for example, multiplayer video games. “Before you had to start the games to see what games you could join and everything else. Although now the start of the games is very fast, we do not want you to waste time with that. Multiplayer servers will offer you information on the flight about what is happening in real time, and the individual titles will also tell you what rewards you can get for completing them, and all that will be seen from an external interface and, as a player, you can choose what you want to make of all that offer of proposals. ”

As for the remote, the DualShock 5, there are also some interesting developments. For example, it ensures that there will be haptic feedback to replace traditional vibration technology. It’s about feeling a series of response sensations much clearer and more varied. To put the case, hitting a wall in a driving game will transmit something totally different from making a ticket to a soccer game or shooting in a shooter.

“You can even feel a variety of very diverse textures when you drive through grassy fields or your vehicle runs over the mud”, they stand out from the official PlayStation blog in their European version.

Likewise, there are also changes in the triggers. The developers, from now on, will be able to program resistance in the triggers to transmit better sensations to the users, for example in driving games where we will notice the differences of accelerating or braking on different types of surfaces. In combination with the aforementioned haptic feedback, we will have “a better simulation of different actions”.

Likewise, there are also changes in the triggers. The developers, from now on, will be able to program resistance in the triggers to transmit better sensations to the users, for example in driving games where we will notice the differences of accelerating or braking on different types of surfaces. In combination with the aforementioned haptic feedback, we will have “a better simulation of different actions”.

Source: The Verge

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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