CD Projekt RED Applies Self-Criticism Regarding Their Stories

One of the devs that have been working for CD Projekt RED for nearly a decade admitted that regarding their approach to the story in their games, they need some improvements.

„Something that we need to do better, from my perspective, is finish story sooner. The story is so important to the process for the games we make. We iterate on it quite a long time. Since everything else revolves around the narrative, the sooner it’s brushed up the better it is for the development of a game. It’s a catch-22, you don’t know [how good the story is] until you get it in the game and start playing quests and see how it feels. If something doesn’t feel right, you have to change it again. So it’s kind of a tug of war. The more you can get done upfront, conceptually, and locked in, the better off you are,” John Mamais told GameSpot at PAX Australia. He was the producer of The Witcher II: Assassins of Kings, then he became the executive producer of The Witcher III: Wild Hunt as well as its expansions before he became the head of the team’s new Kraków studio in 2016.

He also explained what his team does within Cyberpunk 2077: „In terms of content, maybe it’s about a third of the game. We’re doing some specific things. For Cyberpunk 2077, for the narrative part, for the cinematic part, there is something new called a Scene System. It’s like our dialogue and cinematic system that occurs within the context of the gameplay of the game. It’s really important because one of the pillars of the development of the project is the idea of full immersion and this new Scene System is all about full immersion. You don’t break into a letterbox formula and see this cutscene taking place, you’re actually in the cutscene and you can control the character or the camera, there are different levels of control depending on the cutscene. It’s fully immersive; it doesn’t take you out of the experience at all. So we’re doing that and also other things too,” Mamais added.

Cyberpunk 2077 (without any microtransactions, as Mamais reaffirmed it) is out on April 16th on PlayStation 4, Xbox One, and PC, with a Google Stadia port following later that year. Mamais doesn’t think a Switch port could happen, though.

Source: WCCFTech

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