Despite rumours, CD Projekt RED‘s nearly half-year delay has no hidden agendas.
After the Polish studio announced that we won’t play Cyberpunk 2077 until September instead of April, there were rumours about how the current-gen consoles are to blame behind the delay. (Some rumours also said that the Xbox One is the reason.) Cory Barlog, a key figure at Sony Interactive Entertainment Santa Monica, defended CD Projekt RED on Twitter : „EVERY game runs badly until you optimize for the hardware in the final push before gold,” he wrote. (Going gold means the master copy, used for manufacturing the physical versions of a game, is finished. Yet, there is work done on the game after that, resulting in a lot of day-1 patches.)
Philip Weber, the senior quest designer of CD Projekt RED, also defended the team for the delay: „Cory Barlog hit the nail on the head. Of course, we’re optimizing for the Xbox One, and for the PlayStation, and for the PC, because that’s what you do in the last stretches of game development. While the game is made, lots of things are unoptimized, because they’re all in flux, changing, and still not finished.
So simple answers like, ‘They delayed the game because of X’ might make for a good rumour, but don’t hold a lot of truth. There are always many reasons. Among them, and I can speak for myself, simply fixing bugs, so the game is as polished as possible. No hidden agendas, just working on making the game better,” he wrote on the company’s forums.
Cyberpunk hasn’t been announced for PlayStation 5 and Xbox Series X yet, but the team is looking into it. Still, we should expect the game to be available from September 17 on PlayStation 4, Xbox One, PC, and probably Google Stadia. (Unless it gets delayed again.) The multiplayer part of the game probably won’t show up until 2022.
Source: PSU
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