Torn Banner Studios, who are currently developing Chivalry II and Maneater, thinks that while the SSD will indeed reduce loading times on the PlayStation 5 and the Xbox Series X, only the open-world games will see a significant difference.
WCCFTech interviewed Steve Piggott (the president and lead gameplay designer of Torn Banner Studios) and Alex Hayter (the brand director). Let’s see what they said: „I’m not sure what has been released about the consoles and I know more than the public probably, so… We’re excited about it. I think it’s a step forward,” Piggott said. „We’re just talking about Chivalry II on PC today, obviously, but we watch everything in the industry that’s happening. I think it’s exciting to see what direction each of the publishers is taking, whether it’s Microsoft, Sony, Nintendo or Stadia as you were talking about. As enthusiasts of the industry and people who play so many games, it’s just cool to see what’s coming next,” Hayter added.
„[The SSD improvement] depends on the type of game. There are some games where that won’t be a huge deal, but if you have anything that’s open world or streaming, it really will make a difference,” Piggott brought up the question of the SSD. Since this storage format has been in PCs for several years, we already noticed the difference.
The head of Torn Banner Studios has previously talked about the Google Stadia, too: „We think it’s exciting. It’s just a matter of them solving the technical issues, especially with a game like Chivalry. If there’s any input lag you notice it because, with an FPS, you are constantly attached to the controls. It’s not just an every now and then, how the game feels and responds to you is so important. If that is good enough for a multiplayer FPS, then I’m very interested in it. Until it is, I’m not as interested because those are the games I love to play.”
So this SSD doesn’t think of the SSD as high as others – and we have no reason to criticise it.
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