Project xCloud Servers Improvements And PC Testing

The Project xCloud Servers are getting stronger, and they will be even better to improve the performance.

„Microsoft also recently upgraded its xCloud server blades to include eight Xbox One S consoles in a single server instance. That’s up from the four the company was previously testing. Microsoft is now working to eventually transition these xCloud servers to the Xbox Series X processor. This next-gen processor is far more powerful and capable of running four Xbox One S game sessions simultaneously on a single chip. It also includes a new built-in video encoder that is up to six times faster than the current external encoder that Microsoft uses on existing xCloud servers,” The Verge reports.

They also confirmed that Microsoft has begun internal PC testing for Project xCloud for Windows 10. This was formerly teased this month by Phil Spencer, the head of Xbox. Its Xbox Game Streaming app will resemble what you’d use on iOS and Android, and it would support 720p resolution for now, with 1080p – according to Microsoft – „right around the corner.”

There is one big difference, though. It would not use Microsoft’s Project xCloud Servers blades but our Xbox One. You’d stream games from your console locally or remotely. For it, you’d need a Bluetooth Xbox One controller, a Microsoft account, and an Internet connection. It’s not a stupid idea – it’s essentially the Microsoft iteration of Sony’s Remote Play, where you can play PlayStation 4 games on your PC (unless said games, such as Death Stranding or Horizon Zero Dawn Complete Edition, get ported over).

So Microsoft’s streaming ideas are not stopping: if they improve the insides of the server, it would be good, but you’d need four wheels for a car to run – the servers should be close, you’d need a good Internet speed, and maybe 5G would help, too.

Source: WCCFTech, VG247

 

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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