An Intel Performance, Graphics designer believes that Sony‘s new console is turning towards becoming a PC (which also applies to the next-gen Microsoft machine, the Xbox Series X as well).
„It seems that Sony has made a very smart & wise choice in the PlayStation 5 architecture. While improving SSDs is impressive, it has been a long-standing concern. The CPU and GPU improvements are great but expected. I mainly expect the potential of the new audio engine! The PlayStation 5 looks like an intelligently streamlined (for performance) PC. It overcomes hardware/software bottlenecks and enables and improves entertainment-related things (input latency, force feedback, refresh, audio fidelity, etc.), which is great,” Dietman Suoch claims on Twitter.
So he’s excited about the Tempest Engine, and by the bottleneck, he means no component is holding the entire platform back. An example of it in a PC would be if you had an Intel i9 CPU, but then use a GeForce GTX 770 GPU, which is severely outdated in comparison to the processor. And he’s right – the x86 architecture does make the world of consoles turn towards PCs.
Meanwhile, Sony has updated its PlayStation 5 website. The main image on the page now says „PlayStation 5 is coming,” and the release window is still said to be this Holiday season. It also mentions Mark Cerny’s (the lead architect of the PlayStation 4, the PlayStation Vita, and the PlayStation 5) presentation that was meant to be held at the GDC (Game Developers Conference), which we saw last week. It was mostly about the SSD.
So unless the situation changes dramatically (or if we don’t get a second, or even a third wave, as seen in 1918…), the PlayStation 5 is going to come this Holiday season.
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