Epic Games Publishing, and they already announced three bigger studios that are in this project.
We are not joking. genDesign. Playdead. Remedy Entertainment. In case you don’t know them, genDesign is Fumito Ueda’s studio, and he was behind Ico, Shadow of the Colossus, and The Last Guardian. So it’s a Japanese studio, not bad for a start. Then Playdead has two evergreen games on the table: LIMBO and INSIDE. They have also been working on their next game for a while (see the Twitter embed). And Remedy? Max Payne, Quantum Break, Control. The Finns are not playing small – the team is working on an AAA and a smaller scale title for next-gen consoles and PC.
But let’s see what Epic Games writes about their publishing approach: „The Epic Games approach to publishing fundamentally changes the developer/publisher model, and aims to have the most developer-friendly terms in the industry so that creators can focus on making great games. Full creative freedom and ownership: developers retain 100 per cent of all intellectual property and full creative control of their work. Fully-funded projects: Epic Games Publishing will cover up to 100 per cent of development costs, from developer salaries to go-to-market expenses such as QA, localization, marketing, and all publishing costs. 50 / 50 profit sharing: developers earn a fair share for their work — once costs are recouped, developers earn at least 50 per cent of all profits.”
„We’re building the publishing model we always wanted for ourselves when we worked with publishers,” said Tim Sweeney, Founder and CEO of Epic Games. Sounds interesting. (They previously worked with Microsoft for example on the first Gears of War titles.) Additional information, development partners, and games will be announced in the coming months.
This is a bold move by Epic Games. We’re eager to see how they will change the publishing landscape, especially how the Epic Games Store also turned a few heads.
— Playdead (@Playdead) March 26, 2020
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