The Last of Us Part 2 was inspired by an ancient whistle language from La Gomera

Dialogue supervisor Maged Khalil Ragab has explained the entire investigation process to create the whistles of the Seraphites.

With The Last of Us: Part II unstoppable in terms of sales, being the most successful PlayStation 4 exclusive so far, many are those who continue to inquire about the development and the details of its conception. A few days ago, Neil Druckmann and Halley Gross confessed that some of the deleted scenes could have changed the story that was finally released, now it is Maged Khalil Ragab, dialogue supervisor of the game, who has revealed some new information.

In a recent interview, Khalil explained that they were looking for a real whistle to establish the communication method of the Seraphites, but that at the time they did not know anything similar. After investigating the real customs of some hunters or even some mechanism of dialogue in the desert, they found a documentary about the Island of La Gomera and the history of the whistled language.

Curiously, both Khalil himself and María Capel, designer at Naughty Dog, began recording their own whistles provisionally, being this second Spanish and with a grandfather from the aforementioned island. Finally, the work was completed by professional whistlers who took La Gomera’s oldest communication system as a reference.

Following The Last of Us: Part 2, the studio has been genuinely excited about the idea of ​​starting PlayStation 5-focused projects, although the nature of their upcoming projects is still unknown. Here we leave you a comparison of the sales of this title with other great exclusive games that came out for the current Sony console.

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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