REVIEW – Necrophosis: Full Consciousness is a linear horror game developed by Dragonis Games. The PS5 version is the same as the PC one, but there is a Subconsciousness DLC included. Price isn’t too bad with 20 euros. Still, if you have played Scorn, you already know what to expect.
The Giger-inspired environment and the horror creatures are likely reinforced by Unreal Engine 5. The story starts with us arriving in an abandoned village where all kinds of strange things are happening. It’s a very “meaty” world. Right after release it already received the Subconsciousness DLC, which isn’t a huge extra chunk of content, more like a small add-on – so the Full Consciousness naming isn’t accidental.
It’s full of clichés from the start
In the story we control the body of Warren Marsh, an American scientist, but there’s an AI behind him. The goal is to restore everything to where it belongs. The game doesn’t hide its influences. If you’ve played Scorn or The Shore, you’ll immediately know what to expect: visuals come first, not gameplay depth. That’s not necessarily a problem, but it does mean you’ve seen this before. Think abandoned villages, strange noises, surreal creatures, and environments that are more disgusting than beautiful. That’s the point – to make you feel like something is wrong.
The gameplay is fast, and so are the fights. You have one weapon that evolves over time and you unlock a few abilities, but the game doesn’t offer much variety. Shooting and basic melee are the main tools. There aren’t many enemy types, but they tend to be aggressive. There are two boss fights too, which are more entertaining than truly challenging. The pacing is fine, though combat can start to feel repetitive. In a five-hour game that’s not a deal-breaker.
The most annoying part is that the game keeps stopping you for narrative bits. These are mostly short text paragraphs meant to build the story, but they interrupt the flow. You want to keep moving, and the game says: stop, read this. A lot of players won’t love that.
Where it shines is atmosphere. It’s dark, and the environments are designed to keep you uncomfortable. The world is “surreal” and constantly feels off. The audio helps a lot, though it can get monotonous at times. Visually, it really hits.
Atmosphere is what stays with you
The atmosphere is strong, but that doesn’t mean the gameplay is outstanding. Necrophosis: Full Consciousness is more of an experience than a serious challenge. There are no weapon choices, no armor, and no RPG systems. The game mostly asks you to look, move forward, and absorb the world. The puzzles are simple and barely puzzles at all – usually you just find an item or open a door. If you like that style, you’ll enjoy it.
The game is extremely surreal and often feels like you’re looking at something completely unhinged. It’s not scary so much as uncomfortable, and for horror that’s fine. The art direction and mood are the main reasons to play, and it’s the kind of game you’ll remember. The price isn’t bad either, so here’s the bottom line: if you like this vibe, it’s worth it.
Necrophosis: Full Consciousness is short but atmospheric, and it won’t change the world. If you enjoy dark, Giger-like spaces and don’t mind simple mechanics, you’ll have a good time. If you want something deeper, you’ll be disappointed.
-V-
Pros:
+ The art direction and Giger-inspired visuals
+ The atmosphere and surreal tone
+ The price is reasonable
Contre:
– Limited gameplay and little variety
– The story is clichéd and not especially strong
– The narrative interruptions break the flow
Developer: Dragonis Games
Publisher: Dragonis Games Publishing
Release Date: May 28, 2026
Price: 20 euros
Genre: horror
Platforms: PS5, PC, Xbox Series, Switch
Necrophosis: Full Consciousness
Gameplay - 5.3
Graphics - 6.2
Story - 6.8
Music/audio - 5.7
Ambience - 6
6
FAIR
Strong mood and visuals, but the gameplay runs out of steam fast.




