Godfall: How Did An Indie Studio End Up Working On A PlayStation 5 Launch Title?

Counterplay Games quickly slid into the spotlight by having Godfall, one of the interesting Playstation 5 titles, in development there.

VentureBeat interviewed Keith Lee, the co-founder of Counterplay Games. He’s no slouch in the gaming industry: he worked at Blizzard Entertainment and Insomniac Games (before they were acquired by Sony), with a respectable resume (Diablo II, Resistance: Fall of Man, and the original Ratchet & Clank). In 2008, he formed a mobile development studio that he ran until 2011. In 2014, he formed Counterplay Games, whose first game was Duelyst, a free-to-play collectable card game.

„When we were working on it last summer, that was when I started to showcase Godfall. I had it on my laptop at [the] Game Developers Conference last year, and also E3 last summer. That was when we met with Sony. I was able to show Godfall to John Drake before he left, and a bunch of other folks. It hit a lot of the bullet points, some of the aspects of what they would want for next-gen.

From a timing perspective, we also had the good fortune to meet with Gearbox. Of course, they had tons of experience building out action-RPGs with Borderlands. They also knew the Sony guys. The three of us converged and locked down an agreement where Sony could support us and ensure that we’d be a PlayStation 5 launch title [with Godfall]. A lot of it was timing, and being able to fill a potential gap that all parties wanted to hit for next-gen,” Lee explained.

So he was at the right place at the right time. Godfall will be a PlayStation 5 launch title (available in North America from November 12 and from November 19 in Europe, respectively), but it will also be on PC (possibly with Denuvo on top of the always-online requirement, seeing Gearbox using it with Borderlands 3).

Source: PSL

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