Microsoft‘s two next-gen consoles are behind the 8-ball.
Capcom previously said that Devil May Cry 5 Special Edition at launch will not have ray tracing support on Xbox Series X and Xbox Series S. Now, they announced a change of plans: while the Xbox Series X will still get it post-launch in a patch, the Xbox Series S is out of the picture, meaning it’s falling behind its big brother and the PlayStation 5.
„We’re excited to bring Devil May Cry 5 Special Edition to Xbox Series X and Xbox Series X with high frame rates up to 120 frames per second, enhanced 3D audio, reduced loading times, the Legendary Dark Knight difficulty, Turbo Mode, and playable Vergil on both consoles. Fans playing Devil May Cry 5 Special Edition on Xbox Series X will also experience the game in 4K resolution and with DirectX ray tracing. Both consoles deliver amazing next-generation speed and performance, and while we are just now scratching the surface of what they can do, our teams are eager to continue exploring the full capabilities of Xbox Series X and Xbox Series S in the future. While ray tracing will be available as a downloadable title update on Xbox Series X, Devil May Cry 5 Special Edition will not support ray tracing on Xbox Series S,” Capcom wrote. So first, some games are running on 1080p only instead of 1440p, and now, there’s no ray tracing either?
Devil May Cry 5 Special Edition will first launch digitally on Xbox Series S on November 10, followed by a PlayStation 5 launch on November 12 or 19 depending on the region. The physical edition will only launch in the West on December 1 for both next-gen consoles (the Xbox Series S has no Ultra HD Blu-ray drive). Also, Vergil will be a standalone DLC on PlayStation 4, Xbox One, and PC, for five dollars.
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